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 Post subject: Shooting Star
PostPosted: Sat Aug 29, 2020 8:53 am  (#1) 
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Shooting stars occur so quickly and end before the blink of an eye so they are not great painting/drawing material. Digitally, there isn't much out there on creating them on a computer. A brush that just looks like a white line in the sky sums up their entire existence on the Internet, although there are millions of photos of them.

My test is "larger than life", and exaggerated, since they are merely a flash and not a comet. Is a white line enough? Does it matter? Who better to ask than the GIMP Chat gang? What say you?

No, no, please critique. The thing about art, aside from a kindergartner's crayola masterpieces (do not mistake pleasing with perfection), it is subject to everyone who looks at it. Wring this one out until it's ready to hang up.

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 Post subject: Re: Shooting Star
PostPosted: Sat Aug 29, 2020 11:07 am  (#2) 
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Dynamics: velocity tapering. Stroke path emulating brush dynamics.
Like your humor :bigthup


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 Post subject: Re: Shooting Star
PostPosted: Sat Aug 29, 2020 12:15 pm  (#3) 
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Nidhogg wrote:
Dynamics: velocity tapering. Stroke path emulating brush dynamics.
Like your humor :bigthup


Laughter is the best medicine.

To everyone else, I'm just weird...

Your recommendation:

Image

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 Post subject: Re: Shooting Star
PostPosted: Sat Aug 29, 2020 12:29 pm  (#4) 
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Location: Native to NYC living in Arizona, Gimp 2.8 & 2.10, Win 11 PC.
Here's a brush I made a brush a few years ago,
that I called the Gimp Comet Brush.
I can't recall if I ever posted this brush,
but here it is.


Attachment:
example_comet.png
example_comet.png [ 24.4 KiB | Viewed 6974 times ]

Attachment:
example_comet_blk.png
example_comet_blk.png [ 54.78 KiB | Viewed 6974 times ]

Attachment:
Comet.zip [37.86 KiB]
Downloaded 252 times

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"A wise man learns more from a foolish question than a fool can learn from a wise answer"
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 Post subject: Re: Shooting Star
PostPosted: Sun Aug 30, 2020 11:41 am  (#5) 
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Thanks for the brush, Wallace. I was actually wanting input on how people view a shooting star, digitally. It's not a significantly important topic, however, I notice that since GIMP upgraded to 2.10, it lost some of the "ooomph" appeal with GEGL tools over Legacy. I find myself perplexed why they would replace tools with inferior processes and then leave it with both. Take Blur for instance. GEGL sucks big time. Legacy has more appeal, and yet, someone determines for everyone what tools are primary. GIMP is going in the wrong direction, if you ask me.

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"In order to attain the impossible, one must attempt the absurd."
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 Post subject: Re: Shooting Star
PostPosted: Sun Aug 30, 2020 1:26 pm  (#6) 
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I created this Comet, and it was easy to do. J by making a dot with the Hardness 075 brush and using the "Smudge tool" I created a tail. After that I used the "Circular Motion Blur" place the center on the head of the Comet and used an angle> 20.

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 Post subject: Re: Shooting Star
PostPosted: Sun Aug 30, 2020 1:36 pm  (#7) 
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Nice, Pocholo. How do you see a shooting star looking like, digitally, though?

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"In order to attain the impossible, one must attempt the absurd."
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 Post subject: Re: Shooting Star
PostPosted: Sun Aug 30, 2020 4:03 pm  (#8) 
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Hey Mahvin - I like your shooting star. The first one was good but the second one was better. Maybe consider putting a glow around the head?

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 Post subject: Re: Shooting Star
PostPosted: Sun Aug 30, 2020 4:41 pm  (#9) 
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Thanks, Artloader. Less is more, I agree. I have since started adding a slight glow on my practice sessions, because, well it just seems they need one, even though I have never witnessed a shooting star with an entering glow. They just happen too quickly.

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"In order to attain the impossible, one must attempt the absurd."
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 Post subject: Re: Shooting Star
PostPosted: Mon Aug 31, 2020 12:23 pm  (#10) 
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Searching my old External drive, I found this brush. 10 years ago I probably found this pretty cool to use.


Attachments:
shooting_stars_brushes_by_sadreamer01_dc8zj22 - Copy.zip [35.92 KiB]
Downloaded 164 times

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"In order to attain the impossible, one must attempt the absurd."
~ Miguel de Cervantes
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 Post subject: Re: Shooting Star
PostPosted: Mon Aug 31, 2020 12:50 pm  (#11) 
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Location: Göteborg at last!
mahvin wrote:
Nidhogg wrote:
Dynamics: velocity tapering. Stroke path emulating brush dynamics.
Like your humor :bigthup


Laughter is the best medicine.

To everyone else, I'm just weird...

Your recommendation:

[ Image ]

This one is the most realistic but all the others could be used in some kind of fantasy art. They are all good.


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